Wager Large and Gain Little playing Craps


[ English ]

If you choose to use this system you want to have a vast amount of money and incredible discipline to march away when you realize a tiny win. For the purposes of this material, an example buy in of two thousand dollars is used.

The Horn Bet numbers are certainly not deemed the "successful way to play" and the horn bet itself carries a house advantage of over twelve percent.

All you are gambling is 5 dollars on the pass line and a single number from the horn. It doesn’t matter if it is a "craps" or "yo" as long as you gamble it constantly. The Yo is more dominant with gamblers using this approach for obvious reasons.

Buy in for two thousand dollars when you join the table but only put five dollars on the passline and $1 on either the two, three, 11, or twelve. If it wins, great, if it does not win press to two dollars. If it loses again, press to $4 and then to $8, then to $16 and following that add a $1.00 each subsequent wager. Each time you do not win, bet the last bet plus a further dollar.

Using this system, if for example after 15 tosses, the number you chose (11) hasn’t been thrown, you surely should step away. However, this is what possibly could happen.

On the tenth toss, you have a sum of one hundred and twenty six dollars in the game and the YO at long last hits, you earn three hundred and fifteen dollars with a profit of $189. Now is an excellent time to walk away as it is more than what you entered the table with.

If the YO doesn’t hit until the 20th toss, you will have a total wager of $391 and seeing as current action is at $31, you gain $465 with your gain being $74.

As you can see, employing this approach with only a $1.00 "press," your profit margin becomes tinier the more you bet on without hitting. That is why you should walk away after a win or you have to wager a "full press" again and then advance on with the one dollar boost with each hand.

Crunch the data at home before you try this so you are very accomplished at when this scheme becomes a losing adventure rather than a winning one.

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